In a fast changing world, people can’t afford to ignore new technology. So, gaming equipment has been matched with an environmental cause to create a learning platform for sugar cane farmers in Australia.
Australian researchers use the online world of Second Life to teach sugar cane farmers about climate change and new technologies they can use to reduce water use and fertilizer run-off.
Second life is game with the tagline, “The largest-ever 3D virtual world created entirely by its users.” It is a 3D world where everyone you see is a real person, and every place you visit is built by people just like you. At its most basic level, Second Life is an online environment created by Linden Lab, a company based in San Francisco. Second Life is an online world in which residents create virtual representations of themselves, called avatars, and interact with other avatars, places or objects.
The pilot phase of the programme was so successful the plan’s being expanded to include 400 Queensland cane growers, so keep an eye out for this new teaching platform. This is not the first time unconventional teaching methods have been used, and may one day extend to children’s classroom. Gaming and education do not have to be separate entities in today’s innovative world.
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Siobhan R.// SMC Editor
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